Toad.png Cet article fait référence à du contenu de la version KR (en partie ou en intégralité). Le personnel de Gamevil Europe ne répondra à aucune question concernant le contenu extérieur à la version Globale, merci de ne pas les harceler de questions à ce sujet.

Transcended Bodens (초월 9보덴, chowol gu-Boden) are part of the Transcended, which were first introduced in Chapter 4 on 8th Aug 2016.
They are part of the Transcended System.

Release Order:

Skill format is as follows:

  • 1-3: Active Skills
  • 4-5: Passive Skills
  • 6: MAX Passive Skill
  • 7: ULT Passive Skill
  • 8: Normal attack effect
  • Green indicates changes made (either due to buffs/nerfs or reviewed translation)

Liste des Alliés Sublimés
Brightspark Sublimée Icon.png
Dracos Sublimés
Mikaëla Sublimée Icon.png
Archangeli Sublimés
Bliss Foxy Sublimée Icon.png
Bodens Sublimés
Windlune Sublimée Icon.png
Héros Sublimés
Atlas Sublimée Icon.png
Titans Sublimés

Transcended Storm Bear

Ours Bourrasque Sublimé Icon.png Rôle Tank Sprite/Raw en cours
Armes Longsword, Shield
Materiaux Storm Bear, Pluto
New Guerrier card.png
I'm angry!
  1. Dragon Slayer (Modèle:Physical/Melee) (Active 1)
    Removes buffs from entire enemy party and inflicts 4087% damage. Additionally, stuns hit enemies for 8 seconds.
    Grants 10 Rage to Storm Bear. [CD: 17.9 sec]
  2. The Power of the Flame (Active 2)
    Grants entire allied party 30% damage reduction for 10 seconds and increases their ATK by 570%. Additionally grants a shield that stuns attackers for 5 seconds. [CD: 22.1 sec]
  3. Roar of the Soul (Active 3)
    Concentrates all enemies' attacks on Storm Bear (Taunt) for 9 seconds. Grants him 50% damage reduction for Melee damage and increases his Rage by 100%. [CD: 26.2 sec]
  4. Rage Mode (Passive 1)
    Unlocks "Rage Mode" upon full Rage. When in rage mode, all enemies' attacks concentrate on Storm Bear (taunt) for 30 seconds and he gains 30% Modèle:Physical damage reduction. Additionally, for every second during its duration, increases his ATK by 90% but loses 5% of his HP.
    During "Rage Mode", he cannot use "Roar of the Soul". For 8 seconds, every attack inflicts 200% bleeding damage which prevents HP recovery (Read Notes). Additonaly, when his HP reaches 0 or the duration of this skill ends, it returns him to his state before "Rage Mode". (Read Notes)
  5. Dragon's Soul (Passive 2)
    Gains 2 Rage every time he is attacked.
    Modèle:Physical damage received is reduced by 10% for entire allied party and increases entire enemy party's Modèle:Physical damage received by 30% (basically a 30% physical reduction debuff).
    For every Transcended Boden in the party, gains additional 3% Modèle:Physical damage reduction for party.
    Also, reduces enemy's Defense Penetration by 50% and Storm Bear's received damage by 20%.
  6. Immortal Soul (MAX)
    During "Rage Mode" Storm Bear will now recover 30% of his damage inflicted, increase his STA by three fold and gains 50% Debuff reduction. Also, his every second ATK increase (from "Rage Mode") is doubled.
  7. Immortality (Ultimate)
    Increases Melee damage by 35% for entire allied party and increases by own's STR by 3% each time "Rage" increases by 1. When using "The Power of the Flame", increases Modèle:Physical damage by 40% for entire allied party.
  8. Normal Attack (Modèle:Physical/Melee): Increases STR and builds up Rage.
Notes:For Rage Mode, could also mean that every 8 seconds he inflicts the 200% bleeding damage.
The return to state before the skill probably doesn't include buffs and debuffs, but simply refers to his HP, as seen with Storm Bear's deity version which made him so popular.
Also, When in "Rage Mode" his portrait will change as well (see image right)
He has a resource bar underneath his HP bar, which shows his "Rage" in orange. It reaches its maximum at 100 "Rage".

Transcended Chaser Tracy

Tracy Sublimée Icon.png Rôle DPS Sprite/Raw en cours
Armes Bow, Quiver
Materiaux Chaser Tracy, Iota
New Archer card.png
Blow them away, Ursa!
  1. Hunter's Mark (Modèle:Physical/Ranged) (Active 1)
    Inflicts 7113% damage to one enemy and inflicts the target with the "Hunter's Token" debuff for 6.8 seconds. The mark causes the enemy to constantly take Modèle:Critical. The mark is immune to dispel but can only be inflicted upon one enemy at a time. [CD: 8.6 sec]
  2. Explosive Mines (Modèle:Physical/Melee) (Active 2)
    Sets one "Snare Trap" on allied members/on the side of the allies. The trap explode when allies are hit with Melee damage, upon which it removes all buffs from the enemy and inflicts 9100% damage, as well as blows them out of the battlefield with 100% chance for 3 seconds (Read Notes). When Chaser Tracy sets up the traps, the party receives full immunity for 8 seconds. [CD: 12.1 sec]
  3. Forest Sniper (Modèle:Physical/Ranged) (Active 3)
    Allows Chaser Tracy to continue attacks on enemies that have been blown away by traps. She attacks the blown enemies 4 times with a speed of 0.5 second per attack, inflicting 9700% damage and ignoring 80% DEF. During her attacks on those, she gains full immunity and cannot be damaged by enemies. Interrupts the attacks immediately upon the target's death. Additioanlly, Boss-Type enemies will be attacked 5 times with 14800% damage instead. [CD: 4.5 sec]
  4. Ursa's Nuclear Punch (Modèle:Physical/Melee) (Passive 1)
    When Chaser Tracy is attacked by Melee damage, Ursa has a chance to inflict 6932% damage to the attacker (or "to one attacker"). Also, will then remove all buffs and knock the enemy up into the air for 3 seconds. Every time the enemy was knocked up, decreases damage received for self by 30% for 9 seconds. Stacks up to 3 times. (Immune to dispel) [CD: 5 sec]
  5. Blessings of Nature (Passive 2)
    Increases entire allied party's DEX by 10% and decreases entire enemy party's DEX by 30%. Increases DEX by 10% for each Transcended Boden in the party. Additionally, her attacks hit with 100% Accuracy.
  6. Delightful Prank (MAX)
    Is able to set up 3 "Snare Traps" upon casting, and doubles each trap's damage. Also decreases entire allied party's received Melee damage by 30%.
  7. Hawk Eyes (Ultimate)
    Increases Ranged damage received by 50% for enemies affected by "Hunter's Mark" and increases "Forest Sniper"'s skill damage by two folds. Additionally, reduces Melee damage received by 35% for entire allied party.
  8. Normal Attack (Modèle:Physical/Ranged): Increases DEX for self.

Notes: The enemies which are blown out of the battlefield could be compared to Atlas' Nuclear Punch. However, the interesting part is that Chaser Tracy will still attack them, due to her 3rd Active.
Ursa's Nuclear Punch is a reference to Atlas, who they share a skill type with.

Transcended Bliss Foxy

Bliss Foxy Sublimée Icon.png Rôle DPS Sprite/Raw en cours
Armes Magic Wand, Magic Orb
Materiaux Bliss Foxy, Gaia
New Mage card.png
It is my mission to dig up the truth of the world.
  1. Fox Fire (Active 1)
    Grants "Fox Fire" to all allied party members. On allies, grants 45% increased Modèle:Magical damage and 39% increased skill damage. Modèle:Physical damage received is decreased by 40%.
    Copies "Fox Fire" to the target when attacking enemies. On enemies, grants 40% increased Modèle:Magical and Modèle:Physical damage when attacking them.
    "Fox Fire" cannot stack as each enemy or ally can only receive 1 "Fox Fire". Can only be released upon Bliss' death. [CD: 3 sec]
  2. Ice Storm (Modèle:Magical/Ranged) (Active 2)
    Inflicts 6990% damage to an enemy. If the target is transmuted (probably only her foxes), it will receive 3 times its damage and increase the transmutation duration by 9 seconds with 100% certainty and make the transmutation immune to dispel. Transmuted enemis experience 80% decreased DEF. [CD: 5.5 sec]
  3. Collection of Fox Fires (Modèle:Magical/Ranged) (Active 3)
    Removes the buffs from the entire enemy party and inflicts 3946% damage. Enemies affected by "Fox Fire" receive double its damage and stuns for 8 seconds. Collects/Consumes all "Fox Fire" from allies and enemies. This skill will hit all targets affected by "Fox Fire" with 100% Accuracy. [CD: 15.9 sec]
  4. Gray Fox (Passive 1)
    Upon entering the battlefield, Bliss invokes Foxy (Read Notes). Transmutes enemies every 9 seconds into Foxes for 5 seconds, ignoring 50% of their immunity during the attempt. Foxes experience 35% decreased DEF. Additionally, turns one enemy into an ally for 12 seconds every 19.8 seconds, ignoring 100% immunity during the attempt.
  5. Cool Smile (Passive 2)
    Increases entire allied party's INT by 10% and decreases entire enemy party's INT by 30%. Increases INT by 10% for each Transcended Boden in the party for self. Additionally, increases the Modèle:Magical damage by 8% of "Collection of Fox Fires".
  6. Fox's Weeping (MAX)
    Doubles the Modèle:Magical damage buff from "Fox Fire" and reduces all damage received by 25% for self. All Modèle:Magical damage from enemies affected by "Fox Fire" is accumulated/collected. Upon "Collection of Fox Fires" use, 50% of the accumulated/collected damage is added on top of the skill.
  7. Spell's Zenith (Ultimate)
    When using "Collection of Fox Fire" the accumulated damage is increased by 15%. Additionally, increases Modèle:Magical damage by 20% for entire allied party.
  8. Normal Attack (Modèle:Magical/Ranged): Increases INT for self.

Notes: The fox does not interact with the battle at all, as he is unable to be attacked and does not attack himself.
The 1st active skill really does not mention a receiver for the reduces physical damage debuff.

Transcended Manalandy

Manalandy Sublimée Icon.png Rôle Healer Sprite/Raw en cours
Armes Magic Wand, Magic Orb
Materiaux Manalandy, Epsilon
New Prêtre card.png
The fate of this world is fixed.
  1. Warm Sunshine (Active 1)
    Removes debuffs of entire allied party, and shields against 2 instances of buff removal (Read Notes) for 9.8 seconds. [CD: 19.1 sec]
  2. Balance of Nature (Active 2)
    Grants a buff to entire allied party which decreases received damage by 75% (Read Notes) for 6 seconds if the damage exceeds 25% of the unit's HP.[CD: 16 sec]
  3. Storm Clouds (Active 3)
    Increases the damage received by entire enemy party by 30% and prevents them from receiving buffs for 7.2 seconds with a 100% certainty. [CD: 18.6 sec]
  4. Varman's Friend (Passive 1)
    Increases main attributes (INT, DEX etc) of entire allied party by 15%. Aditionally, recovers HP of allies buffed with her normal attack effect by 1360% HP over 8 seconds. (Read Notes)
    The Varman Family addtionally receive 30% increased ATK and STA.
  5. Greatness of Life (Passive 2)
    Increases entire allied party's STA by 30%. For each Transcended Boden in the party, further increases STA by 10%. Additionally, increases Manalandy's HP recovery by 90%.
  6. Greatness of Nature (MAX)
    Increases "Warm Sunshine"'s shield to 4 instances and allows it to increase the ATK of entire allied party by 540%. "Balance of Nature" additionally decreases DOT damage received by 25% for entire allied party and "Storm Clouds" will now also reduce Modèle:Magical damage inflicted by 50%. Additionally, decreases Ranged damage received for entire allied party by 30%.
  7. Elemental's Spirit (Ultimate)
    Increases Melee damage by 25% for entire allied party. "Warm Sunshine" now recovers HP by 950% of her ATK for entire allied party. Additionally, "Balance of Nature" is now immune to dispel and is only relieved prematurely when the affected units make use of it 4 times. (Read Comments)
  8. Normal Attack (Modèle:Magical/Ranged): Recovers HP and increases ATK of one party member, or attacks one enemy.

Notes: "Balance of Nature" actually says that only 25% of damage is received, but in favor for a more coherent skill description we chose to describe the opposite.
"Warm Sunshine" effect is new and unique. So it can be quite confusing, we hope that the translation makes it effect as clear as possible. The literal translation would be too confusing. If it still is, leave a comment.
For those that think her Varman buff comes sudden - in the Lore she is befriended with them since ancient times.
"Varman's Friend"'s descriptions results from actual testing. The Rate is a bit less than ~170% HP per second.

Transcended Drunken Falcon

110px Rôle Tank Sprite/Raw en cours
Armes Long Sword, Magic Orb
Materiaux Drunken Falcon, Omega
New Paladin card.png
There's still plenty of time to empty the cup.
  1. Dull Weapon of Ancient Times (Modèle:Physical/Ranged) (Active 1)
    Inflicts 6930% damage to one enemy with 100% certainty and adds 20% of target's maximum HP as additional damage on top. Stuns target with 100% chance for 6.8 seconds. Adds 13760% damage on top instead, if the target is a Boss Type. [CD: 8.6 sec]
  2. Alcohol over Bibles (Active 2)
    Increases ATK of entire allied party by 250% for 14 seconds. For every "Odor", further increases ATK by 3%. Immune to dispel. [CD: 19.2 sec]
  3. Bottoms Up! (Active 3)
    Grants 50 "Odor". Increases Melee damage by 30% and grants invulnerability for entire allied party for 7.8 seconds. For every "Odor", further increases Melee damage by 0.2%. [CD: 23.9 sec]
  4. Blacksmith's Blessing (Passive 1)
    Loses 10 "Odor" every second.
    Increases entire allied party's normal ATK by 100%. Additionally, whenever Falcon is hit with Modèle:Magical damage, has a chance to decrease "Bottoms Up!"'s Cooldown by 20%.
  5. A sturdy Liver (Passive 2)
    Increases entire party's main attributes by 10% (INT, DEX etc) and decreases entire enemy's by 20%. For each Transcended Boden in the party, further increases main attributes by 10% for self.
  6. Memories of a Cup (MAX)
    Increases maximum capacity of "Odor" gauge by 100%. Also, increases normal ATK of entire allied party by 100%. Falcon is immune to all debuffs and decreases Modèle:Magical damage received by 40% for entire allied party.
  7. Happiness to drink (Ultimate)
    Increases "Odor" gauge by 200 and gains 70 additional "Odor" when "Bottoms Up!" is used. Additionally, increases "Alcohol over Bibles"'s additional gained ATK for each "Odor" by 5%.
  8. Normal Attack (Modèle:Physical/Melee): Increases enemies' Cooldowns during normal attack. (Read Notes)

Notes: "For every Odor" means the ratio is 1 (Odor) : X% (Skill).
"Odor" is displayed in orange in his resource bar and caps at 100.
"Increases CD" is a negative aspect. Do not get confused by that. He increases the time which the enemies need for their skills, so they end up using it less frequently. "Decrease CD" would be wrong.
Initially thought that his 3rd active's skill name is "One Shot", however, that was simply the way that "Bottoms Up!" (phrase for cheering during drinking) is pronounced. 원샷 = wonsya

[Unprofessional TL/Note]: Worth to note that this was the first time I've read jokes and banters in skill descriptions during patch note translation. They literally say things like "Because he is always drunk he is immune to harmful effects". - Browseitall (talk)

Transcended Hellhawk

Faucon Infernal Sublimé Icon.png Rôle DPS Sprite/Raw en cours
Armes Dagger, Dagger
Materiaux Hellhawk, Stigma
New Bandit card.png
Sleep well.
  1. Shadow Slash (Modèle:Physical/Melee) (Active 1)
    Inflicts 6940% damage to one enemy and silences it for 8 seconds.
    Consumes no "Energy", when successfully hit, recharges 1 "Energy". [Required energy: 2]
  2. Shadows (Modèle:Physical/Melee) (Active 2)
    Inflicts 7120% damage to enemy. Inflicts 380% damage every second for 11 seconds.
    Consumes no "Energy", when successfully hit, recharges 1 "Energy". [Required energy: 3]
  3. Reaper's Sickle (Modèle:Physical/Melee) (Active 3)
    Consumes all stored "Energy" to inflict 9100% damage and 6100% Perforant damage to one enemy. [Required energy: 4]
  4. Death Energy (Passive 1)
    Increases Modèle:Physical damage by 50% for self and adds 44% Perforant damage to all attacks. Also, recovers own's HP by 28% of inflicted damage.
    When Hellhawk is hit by Modèle:Magical damage he vanishes for 6 seconds, reduces all Area of Effect damage by 40% for self and all his Melee attacks will hit Modèle:Critical. [CD: 15 sec]
  5. Death's Scream (Passive 2)
    Increases entire allied party's Skill damage by 10% and reduces entire enemy party's Skill Damage by 30%. For each Transcended Boden in team, further increases Skill Damage by 10% for self.
    Additionally, Hellhawk can detect vanished enemies and reduces Area of Effect damage by 40% for self. Also, increases DEX by 70% for self for 11 seconds each time an ally or enemy dies on the battlefield. Stacks up to 5 times.
  6. Shadow Devil (MAX)
    Consumes all stored "Energy" to inflict 12100% damage and 8100% Perforant damage to one enemy, as well as removing all its buffs and vanishing for 6 seconds. Additionally, decreases damage received by 40% for self while vanished. When this skill (Read Notes) hits the enemy critically, "Energy" is not consumed.
    Also, increases maximum "Energy" gauge to 5. "Reaper's Sickle" will no longer consume "Energy" and grant 1 "Energy" instead, when successfully hit. [Required energy: 5]
  7. Reaper of Death (Ultimate)
    Increases DEX by 15% for self, for each "Energy".
  8. Normal Attack (Modèle:Physical/Melee): Attacks one enemy and steals 1 of its buffs. Also, chance to gain 1 "Energy" during normal attack.

Notes: His actives indeed do not state a Cooldown. They simply require energy. In a sense, his skills all require a different amount of energy but also replenish or grant more energy when used. This causes his skills to have a natural "chain-reaction" but also a unchangeable skill sequence, reducing the RNG factor and maximizing his burst potential.
"Energy" is located in his resource bar (Orange bar similar to old Rogue's Vigor) and caps at 4 pre-MAX enhancement state.
"When this skill" either refers to one of his "Death..." skills or his MAX passive. Think there is a typo in the patch notes, so it's difficult to tell.

Transcended Arrow Trigger

Fauve Sublimée Icon.png Rôle DPS Sprite/Raw en cours
Armes Bow, Quiver
Materiaux Arrow Trigger, Ouranos
New Archer card.png
One arrow is enough!!
  1. Penetrating Arrow (Modèle:Physical/Ranged) (Active 1)
    Inflicts 6922% damage to one enemy. Dispels Invulnerability and additionally inflicts 7240% damage when doing so. [CD: 10.5 sec]
  2. Arrow of Destruction (Modèle:Physical/Ranged) (Active 2)
    Inflicts 3900% damage to entire enemy party. Decreases DEF of hit targets by 33% and inflicts 440% damage over time for 9 seconds. [CD: 12.1 sec]
  3. Fire all at once (Modèle:Physical/Ranged) (Active 3)
    Collects arrows for 3 seconds (Read Notes) and then removes all buffs from entire enemy party and inflict 5600% damage. Also, inflicts a debuff that increases Ranged damage received by 40% for 23 seconds. Arrow Trigger is immune while casting this skill. [CD: 32 sec]
  4. Roar of the Tiger (Modèle:Physical/Ranged) (Passive 1)
    When Arrow Trigger is hit by Ranged damage she inflicts 9400% damage back to the enemy (Read Notes) and removes all its buffs. Additioally, the target is knocked into the air for 3 seconds. [CD: 4 sec]
  5. Titan's Power (Passive 2)
    Arrow Trigger can inflict 10 times her normal attack damage at random, and the third attack always inflicts maximum damage (not clear whether thats the 10 times damage).
    Increases entire allied party's Boss Damage by 34%. For each Transcended Boden in the party, further increases Boss Damage by 30% for self. Decreases Ranged damage received by 50% for self.
  6. Giant's Descended (MAX)
    Arrow Trigger's Active skills radomly inflict 2 times their damage (or: inflict double random damage). Upon using "Fire all at once" ignores 100% Defense of the target and strike 100% Modèle:Critical, while increasing self's Modèle:Physical damage by 50%. (Read Notes)
  7. Steel Arrow (Ultimate)
    Arrow Trigger's damage to Cerberus is increased by 40%. Additionally, increases the random additional damage to 30 times (from "Titan's Power") and adds random damage for all skills to inflict 3 times their damage.
  8. Normal Attack: Increases DEX for self during normal attack.

Notes: "Collects arrows for 3 seconds" just indicates a channel. Reminder, when a unit channels it is unable to undergo any other actions, but can be interact with. Draco Brightspark's 3rd Active is such a (special) channel skill.
Passive 1 makes use of the "Counterattack" mechanic shown by Atlas. A normal phrasing was used here and the term avoided, because Gamevil may not use the term like that. Also, the Tiger that attacks during that sequence is from her Deity version.
Giant's Descended states to increase physical damage, but it is not mentioned whether just for the skill or permanently.

Transcended Margaret

Margaret Sublimée Icon.png Rôle DPS Sprite/Raw en cours
Armes Magic Wand, Magic Orb
Materiaux Margaret, Iota
New Invocateur card.png
Hi~ Nice to meet you!
  1. Please Summon (Active 1)
    Her Doll Pierre invokes 1 Transcended Boden Ally for 9 seconds. [CD: 23 sec]
  2. Grow Stronger, Doll!! (Active 2)
    Increases her Summon's ATK by 800% and ATK SPD by 60% for 9 seconds. Immune to dispel. [CD: 17.4 sec]
  3. What Will Come? (Active 3)
    Grants all allies one of the following effects. 80% Perforant damage, 590% increased ATK, 60% increased ATK SPD, 60% increased Modèle:Physical damage, 60% increased Modèle:Magical damage, 200% increased normal attack damage, 60% increased Skill damage, all for 12 seconds.
    Margaret may grant 5 second undispellable invulnerability to entire allied party instead of one the effects. [CD: 29.1 sec]
  4. Doll Pierre (Passive 1)
    Margaret enters the battlefield with her Doll Pierre. Absorbs buffs from the entire enemy party every 15 seconds and grants it to her Summon, when present.
  5. Magical Runaway (Passive 2)
    Increases entire allied party's Modèle:Magical damage by 20% and increases received Modèle:Magical damage to the entire enemy party by 30%.
  6. Desperate Intimidation (MAX)
    "What Will Come?" grants all allies 3 effects at a time. Additionally increases entire allied party's skill damage by 50%.
  7. Come out once more!! (Ultimate)
    Invokes 2 Transcended Bodens with "Please Summon".
  8. Normal Attack (Modèle:Magical/Ranged): Chance to reduce self's Cooldown during normal attack.

Notes: For convience - "What Will Come!" has 8 possible options.
Her Summon limit is 1 at a time pre-ultime and 2 after acquiring it.

Transcended Shadow Howl

Hurle-Ombre Sublimé Icon.png Rôle DPS Sprite/Raw en cours
Armes Longsword, Longsword
Materiaux Shadow Howl, Omega
New Guerrier card.png
My strength is absolute.
  1. Absoulte Stigma (Modèle:Physical/Melee) (Active 1)
    Inflicts 7020% damage to one enemy, and a Stigma that inflicts 500% every 8 seconds per harmful effect. Immune to dispel. [CD: 9.8 sec]
  2. Devouring the Soul (Modèle:Physical/Melee) (Active 2)
    Removes buffs from the entire enemy party and inflicts 4081% damage. Shadow Howl's attack to the enemy inflict 25% additional damage of his HP and make them unable to cast skills for 7.6 seconds. Howl recovers 30% of the inflicted damage as HP. [CD: 14.3 sec]
  3. Absolute Strength (Active 3)
    Seals entire enemy party's death passives for 8 seconds and increases Modèle:Physical damage received by the entire enemy party by 50%. Immune to dispel. (Read Notes) [CD: 19.4 sec]
  4. Reaper Fenrir (Passive 1)
    King of the Bodens, Shadow Howl is always accompied by Fenrir. Fenrir inflicts 300% bleeding damage every second for 11 seconds during normal attack. Enemies killed by Fenrir cannot be revived. Effects are dispelled when Fenrir leaves the battlefield. [CD: 14 sec]
  5. Ruin (Passive 2)
    Increases entire allied party's Melee damage by 20% and increases the Melee damage received by entire enemy party by 30%.
    Additionally, for each Transcended Boden in the team, further increases Melee damage by 10% for self. Every time an enemy dies, Shadow Howl increases his ATK by 380% for 14.8 seconds and decreases received damage by 10% for self. Stacks up to a maximum of 5 and is immune to dispel.
  6. Soul Exploitation (MAX)
    Receives only 25% of damage inflicted upon him if it exceeds 25% of his HP. Additionally, decreases all received Modèle:Magical damage by 40% for entire allied party.
    Also, the effect of "Absolute Stigma" is doubled and while the air of "Absolute Strength" is blowing (Read Notes), Shadow Howl reduces all damage received by 70% and gains full Immunity to debuffs, while entire enemy party's Modèle:Magical damage is decreased by 45%.
  7. The Absolute (Ultimate)
    When Shadow Howl attacks enemies affected by "Absolute Stigma" he instantly kills them in 5 seconds (Immune to dispel). Additionally, when Shadow Howl uses "Absolute Strength", he grants 20% increased Modèle:Physical damage to entire allied party.
  8. Normal Attack (Modèle:Physical/Melee) : Inflicts additional damage to enemies per harmful effect on them.

Notes: "영혼 탐식" uses "탐식" which is more like ravenousness and greed. But the skill name would become too long in English when we would faithfully translate that.
The "while the wind is blowing" part of his MAX Passive can be easier understood when watching the skill video. The wind blows for 8 seconds and is an animation. He casts this skill on the environment.
When tagged out in Revenge of Belphegor his hound will supposedly stay in the battle.

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